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ME2120 - 001

Professor Ryan C. Cooper · 52:38 · Watch on YouTube

Part of University of Connecticut ME 2120. See all 22 lectures and search them

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Overview

Ryan C. Cooper analyzes a ball-bearing speed bump using impulse-momentum diagrams, resolving motion into components parallel and perpendicular to each surface. For a 2 m/s ball, two 45° ramps ideally reduce the horizontal exit speed to about 1 m/s, while rounding the bump and requiring a nonnegative normal force gives a minimum top radius of about 0.20 m at 1.41 m/s.

Key takeaways

Chapters

0:00 Speed-Bump Design Goal: Halve a Ball Bearing’s Speed
5:00 Separate Horizontal Travel from Falling Motion
11:00 Build a 45° Impact-Momentum Diagram
17:00 Use Restitution to Model the First Impact
21:00 Apply Impulse-Momentum During the Brief Collision
26:00 Calculate the First Ramp’s Speed Reduction
29:00 Use a Second 45° Face to Redirect the Ball
37:00 Generalize Speed Reduction Across Ramp Angles
42:00 Round the Peak to Keep the Ball in Contact
47:00 Set the Minimum Radius and Consider Alternative Barriers

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Transcript excerpt

1:20 Okay, welcome back. So, goal for today is wrap up speed bump design of figuring out how to slow down these ball bearings as they're going across the table, get them to land in the bucket that's half the distance. We want them moving half the speed as they leave our table. What did we come up with for ideas for speed bumps? How are we doing so far? Let me check in, see what people are up to, and then we'll we'll go from there. Okay. Yeah, that's a good good thing

3:27 to think about. It should Yeah. So, depending on like how steep it is, like if it was a 90° wall, if you hit it, then it would care like if it's e = 0, then it'll hit the wall and stick. Anything less than that, it'll hit the wall and bounce off. Yeah. And so, like if you're depending on the speed of the ball, the size of the ball, the size of the speed of the All right. Yeah. So, and the main thing is kind of breaking down parallel to the wall. There's no force being applied. So, in that direction, whatever speed you have it forward, you'll still have

4:15 that. That coefficient of restitution is saying how much you're going to bounce because of the speed of the ball. It's a jump. Yeah. Is it going to apply? Uh honestly, I think Oh, okay. All right. Is he on Friday? I I have to catch up for the classes cuz I didn't have the time that day. Yeah. Okay. I'm trying to join a group, but Okay. So, I couldn't join it. And it just says it's not full. And I can't join. What happened? I don't know.

5:09 Well, if you show the members, Is it

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