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EAS4200 Aerospace Structures, Lecture 7, 2026 fall

Ting Dong · 45:58 · Watch on YouTube

EAS4200 Aerospace Structures, Lecture 7, 2026 fall Watch on YouTube →

Overview

Ting Dong derives how the stress tensor maps a plane’s unit normal to its traction, then uses the eigenvalue problem to identify principal stresses and their mutually perpendicular directions. The lecture connects those results to Mohr’s three circles, including the maximum shear stress formula and the 45° rotation, and contrasts ductile failure by shear with brittle failure governed by normal stress.

Key takeaways

Chapters

0:00 Why Stress Changes When a Bar Is Cut at an Angle
2:20 Representing a Plane with Its Unit Normal and Traction
5:50 Principal Stress Condition Leads to an Eigenvalue Problem
11:20 Finding Principal Stresses from the Characteristic Determinant
18:40 Worked Stress-Tensor Example and Principal-Value Ordering
27:20 Solving for Principal Directions and Unit Normals
35:10 Mohr’s Three Circles and Maximum Shear Stress
43:30 Ductile and Brittle Materials Fail Under Different Stress Criteria

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Transcript excerpt

0:00 And anybody start uh taking the attendance? I don't know how how it works but probably you and the unit take. Okay, good. So we starting from a stress. We starting from stress. So let's think about it. We have a unex bar and you apply for P say and cross-section area will be A. So if I cut a cross-section here and let's say this is your X direction,

0:50 what stress do I have on that plane? unexual bar and I cut the imaginary cross-section. What stress do you have on the plane? Which one? Normal stress. You have no stress. Are there any other stresses? Have you learned SH stress? [snorts] Okay. Now then on the same problem what if I cut the plane here with angle theta from the vertical axis what stress component do you think do you have there will be normal stress and there will be she stress do you know that okay so stress is different from sport sense that it is function of force also

1:38 function of you only get one you change play you scrap that's why you learn so far right so now the question comes up is if I play around the plane there must be some plane that I have maximum stress there must be some plane that I have a minimum I want to figure out where do I have the can imag coordinate. Okay. And let's like the

2:42 plane that we imaginary cut is by this. So let's say this is your plane. Okay. The cut plane. How we represent the plane. If I cut the uh plane the parallel to the XY plane, we often call it XY plane. If you cut the XG coordinate and we call it XG plane, right? That's how we do it. It has two

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