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Math317Fa26 Lec14 IntProgFreeFlow

Steven Miller · 50:37 · Watch on YouTube

Part of Williams College Math 317. See all 15 lectures and search them

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Overview

Steven Miller develops an integer-programming formulation for Flow Free-style bridge puzzles, emphasizing that good variable choices and constraints matter more than brute-force enumeration. He models cell colors with binary variables, uses neighbor-count constraints and a black-cell objective to discourage unnecessary paths, then connects the formulation’s computational limits to real-world operations research examples including the Berlin Airlift.

Key takeaways

Chapters

0:00 Flow Free Rules and the Operations Research Goal
2:07 Enumerating a Variable Number of Loops with Base-b Digits
4:38 Choosing Flexible Variables Through a Poker-Hand Example
9:11 Encoding Flow Free Cells as Colors and Directions
14:33 Preventing Disconnected Cycles with a Black-Cell Objective
20:44 Using Exactly Two Same-Color Neighbors to Enforce Paths
29:36 Writing the Neighbor-Count Constraint with Binary Variables
41:29 Why Integer Programming Still Cannot Brute-Force Every Assignment
45:20 The Berlin Airlift as an Operations Research Problem
47:14 Fleet Standardization Tradeoffs and a Group Challenge

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Transcript excerpt

0:00 Welcome to Math 317 Operations Research. What I want to do today is show how certain types of problems can be solved using certain techniques. This does not mean that you should solve them using these techniques. It just means this is a way to do it. I want to try to get some things on your radar as to this is doable. And then if there are multiple ways that you can solve the problem, then you can start to see which one is going to be fastest. For so many things, does it really matter if it takes the computer 1 trillionth of a second or 1 millionth of a second or 1 second? No. For many things we're doing, even though there's a tremendous orders of magnitudes of difference, for most of us, we can't really notice the difference between 1 millionth and 1

0:47 billion. So, that's absolutely fine. What I'm going to show you today is a very inelegant way to solve these bridge problems. So, the way it works is you have a bunch of colored dots in pairs, and you have to connect from one to the other without crossing another line. Every square on the board has to be filled. Uh in the one on the right, you can see that there's two bridges. So, for the bridge, the bridge can be traversed in two directions. But so, the yellow, if it's going through it, uh it has to keep going up. And the green has to keep going left right. Okay. So, that makes it a little bit more interesting when you have something like that. It's easy to put in additional constraints like that. We'll look at the simple one of how do you handle this? You could, of course, say,

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