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ISE 754 (Fall 2026) 1.3 System Performance Estimation

Michael G. Kay · 24:00 · Watch on YouTube

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Overview

Michael G. Kay introduces methods for estimating production and logistics system performance, from bracketing and Little’s Law to variability-based cycle-time formulas and simulation. The lecture emphasizes that utilization must remain below 100%, explains why cycle time rises sharply near capacity, and shows how Julia discrete-event simulation can evaluate queue policies and nonstationary operations when analytical formulas are unsuitable.

Key takeaways

Chapters

0:00 Bracketing System Performance and Applying Little’s Law
4:14 Variability, Capacity Feasibility, and Cycle-Time Estimation
11:28 Julia Simulation for Queues and Alternative Service Rules
16:29 Stationarity Limits and Simulating Real Operating Hours

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Transcript excerpt

0:10 Lecture 1.3 is the last of the three introductory lectures for the course and its topic is system performance estimation. The purpose of this lecture is to provide a common vocabulary of different techniques to model the performance of different types of systems, including logistic systems. So, it basically provides a set of characteristics of production systems, including logistic systems, that we can use when we want to develop a model. It's a technique for given a particular design of a system, be able to estimate its different

0:58 performance characteristics. The first technique for system performance estimation is sort of like estimation, sort of the sure fire technique. It's a technique called bracketing. And the idea of bracketing is that for many systems it's relatively easy to estimate the performance of the system if you assume perfect control. So, everything operates best case scenario. Nothing ever goes wrong. Everything is perfectly well operated. Turns out that you can actually characterize the performance of the system under that perfect regime. Of course, no actual system actually ever achieves

1:46 that level of perfection. At the other extreme in terms of performance, you know, systems can potentially go to infinity in terms of not performing if things break down. So, instead of the theoretical possible infinity in terms of performance, you know, going totally uh out of whack, it's more effective to look at a situation of what could be termed a practical upper bound or worst-case upper bound. And from a system's perspective, that corresponds to the case of no control. If you assume that nothing is being done to actually try to control the system so that it operates effectively, then, just like with perfect control, it turns out that there are typically

2:34 uh ways of being able to fairly effectively estimate that no control

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