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MAT291: Lecture 21 - Scalar Integrals Over Surfaces

Parinaz Naseri · 50:45 · Watch on YouTube

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Overview

Parinaz Naseri develops scalar surface integrals by parametrizing a surface with two variables and deriving its area element from the cross product of its tangent vectors. Examples connect this method to gradients, Jacobians, spherical coordinates, and graph surfaces, then apply it to an upper hemisphere and a sphere patch bounded by a cylinder, obtaining area \(4\pi-8\) and weighted integral \(\iint_S z\,dS=2\pi\) for the patch.

Key takeaways

Chapters

0:00 Parametrize a Surface with Two Variables
4:30 Build Surface Normals from Tangent Vectors
8:45 Compare Gradient and Parametric Normals on a Cone
18:20 Derive the General Surface-Area Element
23:40 Integrate Height over an Upper Hemisphere
33:30 Find the Area Element for a Graph Surface
36:05 Describe the Sphere Patch Inside a Cylinder
39:30 Convert the Sphere Patch Area Element to Polar Form
44:10 Compute the Sphere Patch Area
46:58 Integrate Height over the Same Sphere Patch

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Transcript excerpt

0:01 So, this week we talked about a scalar functions, integrals of a scalar functions over curves, right? Then we talked about vector functions over curves. Now, I know you're excited and you're like, "What about surfaces, right?" So, now we're going to start with a scalar functions over surfaces. We're going to do the same approach. First, we're going to assume we are in this general coordinate system or general domain. So, we are going to try to parametrically describe the surface that we're taking the integral on. Okay? Just like the curve problems or 1D

0:49 problems, remember you have a function, you have a curve. These are two different things. Here, it's the same thing. You have a function, you have a surface. The surface determines the geometry you're doing the integral on, and the functions determines what are the values at each point or what are the vectors at each point on this curve or on this surface. So, try to like distinguish between the two, okay? There is a big difference. We learned that a curve in general can be described in 3D by assigning three coordinates X, Y, Z to each point, right?

1:37 But you would only need one variable like T to describe the position at each distance T. Right? X T we define R on a curve as X T, Y T, Z T. Here though, for a surface, you would naturally need two dimensions. You're moving one dimension up. So, you will need two variables to describe each point on the surface >> [snorts] >> or each the the coordinates of each point on the surface with exactly two points, two variables. So, let's say this surface, the blue one, is defined in 3D. Just like the curve. So, every point

2:25 on this surface

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