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Naughty Dog 30th Anniversary Video in FULL

PlayStation Europe · 49:53 · Watch on YouTube

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Overview

Andy Gavin and Jason Rubin trace Naughty Dog from teenage Apple II game makers to a PlayStation studio known for Crash Bandicoot, Jak and Daxter, Uncharted, and The Last of Us. The account highlights how each leap—from Crash’s 3D platforming to Uncharted’s cinematic animation and The Last of Us’s character-driven storytelling—required new technology, larger teams, difficult production pivots, and leadership transitions from the founders to Evan Wells and Christophe Balestra.

Key takeaways

Chapters

0:00 Andy Gavin and Jason Rubin Turn Apple II Experiments into JAM Software
5:19 Rings of Power, the 3DO, and the Move from Garage Projects to Universal
12:13 Crash Bandicoot Becomes PlayStation’s Breakout 3D Platformer
18:08 Jak and Daxter Replaces Crash with a Seamless PlayStation 2 World
25:51 Evan Wells and Christophe Balestra Lead Naughty Dog into Jak II and Beyond
30:12 Uncharted 1 Survives a PlayStation 3 Technology and Production Crisis
36:17 Uncharted 2 and 3 Raise the Bar for Playable Cinematic Action
41:02 The Last of Us Builds Its Story Around Ellie and Joel’s Bond
45:02 Naughty Dog’s Creative Method: Ambition, Collaboration, and Room to Fail

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