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Mathematical Foundations of AI Alignment Lecture 5.1 (Maximal Lotteries and No Regret Learning)

Aaron Roth · 1:28:22 · Watch on YouTube

Mathematical Foundations of AI Alignment Lecture 5.1 (Maximal Lotteries and No Regret Learning) Watch on YouTube →

Overview

Aaron Roth connects preference aggregation to zero-sum game theory: majority cycles can make every deterministic completion vulnerable, while a randomized distribution can potentially tie or defeat every challenger. He defines maximal lotteries through a skew-symmetric preference-margin matrix, introduces von Neumann's minimax theorem, and proves the Hedge algorithm's no-regret guarantee, with regret at most ln(d)/η + ηT/2 and average regret shrinking at order 1/√T; the next lecture will use Hedge to complete the minimax proof and derive a method for finding maximal lotteries.

Key takeaways

Chapters

0:00 Preference Cycles Make Deterministic Completions Vulnerable
5:00 A Uniform Lottery Ties Every Pure Challenger
10:00 Preference Margins Encode Wins as a Skew-Symmetric Matrix
15:00 Comparing Randomized Policies with Expected Margins
20:00 Adversarial Evaluation Turns Deployment into a Max-Min Problem
25:00 Copying Guarantees a Tie, but Deterministic Play Can Lose
30:00 The Lottery Comparison Is a Special Zero-Sum Game
35:00 Maximin and Minimax Values Model the Order of Play
40:00 Why Moving First Cannot Improve a Zero-Sum Payoff
45:00 Von Neumann's Minimax Theorem Removes the First-Mover Gap
50:00 Repeated Play and No-Regret Learning Will Prove Minimax
55:00 Hedge Operates Against Adaptive Adversarial Losses
1:00:00 External Regret Compares Against the Best Fixed Action
1:05:00 Sublinear Regret Makes Average Performance Competitive
1:10:00 Hedge Updates Action Weights with Exponential Penalties
1:15:00 Hedge Guarantees Regret at Most ln(d)/η + ηT/2
1:20:00 A Weight-Sum Potential Proves Hedge's Regret Bound

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Transcript excerpt

0:09 All right. So, um I want to be talking today about preference aggregation, but now start thinking about how you might circumvent this step where you try to sort of train um a reward model. That was the thing remember that kind of required that you learn solutions and and instead kind of uh yeah, circumvent that step entirely and think about what it is that you might want directly from the distribution on completions induced by the language model at the final. So I want to start by sort of remembering this example we've seen a few times where

0:56 aggregated preference orderings even when everyone's preferences are coherent can kind of result in this majority cycle where you know twothirds of people think A beats B but two of people also think B beats C beats A and two of people think A beats C beats A or A beats B beats Um, you know, that's kind of annoying in the sense that if we choose our, you tune our language model to always output A, someone can sort of point to what seems to be a better language model, one that always outputs B that sort of twothirds people prefer. But uh the cycle

1:45 exists you know that there's no winning if we're if we're forced to sort of output deterministic completion. Um and the first thing I want to like observe in this lecture is that randomization kind of solves this problem for the same reason that randomization solves this problem when you're playing rock paper scissors. The cycle is very much like rock paper scissors. In fact, we'll see um that sort of viewing what's going on through the lens of zero sum games is informative. um and we will produce no regret learning and through

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