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RL @ ECE-UofT - Lecture 01: RL Framework

Ali Bereyhi · 2:06:32 · Watch on YouTube

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Overview

Ali Bereyhi introduces reinforcement learning as learning how an agent should act by interacting with an environment, then formalizes the framework through actions, rewards, observations, states, transitions, and discounted return. A two-company multi-armed bandit example shows how sampling trades off exploration and reward, while chess, tic-tac-toe, pendulum control, trading, and FrozenLake illustrate stochastic environments and Markov modeling.

Key takeaways

Chapters

0:00 Reinforcement Learning as Learning to Interact with an Environment
4:00 Why Reinforcement Learning Is Not Conventional Supervised Learning
7:00 Chess, AlphaZero, and Online Decision-Making
13:00 The Multi-Armed Bandit as a Simple Reinforcement-Learning Problem
15:30 Two Companies with Different Payment Distributions
18:10 Expected Return Defines the Bandit’s Optimal Policy
22:00 Unknown Company Behavior Makes Learning Necessary
26:30 Random Choice Establishes a $500-per-Day Baseline
28:30 One-Day Sampling and the Winner-Stays Policy
34:30 Computing the One-Day Policy’s Selection Probability
40:00 One-Day Testing Improves Expected Return but Is Unreliable
45:30 More Samples Reduce the Risk of Choosing the Wrong Company
51:30 Cumulative Payment Differences Become More Informative
58:00 Exploration Cost, Regret, and the Limits of the Bandit Model
1:04:00 The Core Reinforcement-Learning Components and Notation
1:10:00 Interaction Trajectories and the Agent’s Information
1:17:00 Future Return and the Discount Factor γ
1:23:30 Stochastic Environments and Countable State Spaces
1:29:00 True State Versus Partial Sensor Information
1:36:00 Markov Property, Reward Function, and Transition Function
1:42:30 Tic-Tac-Toe: Encoding Board States and Opponent Moves
1:50:00 Pendulum Control and Trading as Stochastic RL Tasks
1:56:10 FrozenLake: States, Actions, Rewards, and Slippery Transitions
2:00:00 Gymnasium FrozenLake Setup and Assignment Preview

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