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IEE 475: Lecture B1 (2026-09-01): Fundamental Concepts of Discrete-Event Simulation

Ted Pavlic · 1:13:12 · Watch on YouTube

IEE 475: Lecture B1 (2026-09-01): Fundamental Concepts of Discrete-Event Simulation Watch on YouTube →

Overview

IEE 475 Lecture B1 establishes the core vocabulary and mechanics of discrete-event simulation: entities move through process-defined flows, resources constrain their progress, and system state changes at scheduled events. Ted Pavlic connects these ideas to Arena and the B1 hand-simulation homework, explaining how input distributions generate variable outcomes and how a future event list builds a car-wash simulation one event at a time.

Key takeaways

Chapters

0:00 IEE 475 B1 Assignments, Lab Support, and Arena Tournament
7:25 Discrete-Event Simulation as a Process-Centric Model
11:09 Choosing Entities and Representing Real or Virtual Objects
17:44 Entity Attributes: Arrival Times, Due Dates, and Priorities
23:03 Resources, Capacity, and Seizing Limited System Space
27:44 Changing the Modeling Reference Frame: Vacuum Cleaners and Moving Resources
32:28 State Variables and the Simulation State Vector
34:58 Separating Resource Activities from System-Induced Delays
38:32 Stochastic Input Modeling and Variable Simulation Outputs
46:19 Intersection Quiz: Classifying Waiting Time as a Delay
50:34 Event Scheduling, Irregular Time Jumps, and the Future Event List
56:36 Car-Wash Walkthrough: Building the Event Calendar Incrementally
1:06:21 Hand-Simulation Discipline: Let the Future Event List Build Itself
1:08:02 Arrival, Departure, and End-Event Rules for the Hand Simulation

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